Limbus Tier List

Sinclair

Devyat' Assoc. North Section 3

Devyat' Assoc. North Section 3 Sinclair artwork
“I think I can lump this package with that one, and… let's see where this one's gotta go… W-why is the sorting process so complicated this time?”

Review

C

Mirror Dungeon tier

Rupture opener that retreats early

A Rupture Sinclair meant to start the stack and then retreat so a better identity can maintain it. He hits hard and gains shield as a Devyat, but his Rupture infliction only gets good after about three turns, and by then his 15 potency and 3 count condition replaces it with Defense Level Down. He is usable and best next to weaker Rupture teammates.

Worth pulling?
optional
Uptie
Uptie IV is not a priority. His problem is timing and the Rupture condition, which extra stats do not fix.

How to play

Use skill 1 early to build Courier Trunk without harming the stack, and use skill 2 to reach 15 trunk quickly. Skill 3 gets stronger as your trunk grows, and your defense shields you. Devyat identities can only stay about six turns before they start hurting themselves, so retreat once the stack is built and let your stronger unit take over.

  • +Shield generation as a Devyat
  • +Hits hard once Courier Trunk is built up
  • +Good fit next to weaker Rupture teammates
  • −Limited field time before self damage
  • −Weak Rupture infliction in the first turns
  • −Awkward 15 potency and 3 count condition

FAQ

Is Devyat Assoc. North Section 3 Sinclair good?
He is decent, not great. He is the best Rupture Sinclair for now but his early game is slow and he is awkward next to other good Rupture identities.
Why does he lose his Rupture infliction?
At 15 Rupture and 3 count on the target, his skills swap to Defense Level Down instead. That protects the stack but cuts his own contribution.

Skills

S1

Courier Trunk - Decay Hammer

LustBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict +2 Rupture Count - At 15+ Courier Trunk - Sinclair, inflict +1 additional Rupture Count
S2

Courier Trunk - Demolition Gadget

GluttonyBlunt
Base power
4
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
2

Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin) [On Use] At 30- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict 2 Rupture - At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
  3. 3[On Hit] Inflict 3 Rupture - At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
S3

Poludnitsa… I trust you!

WrathBlunt
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
1
Copies
1

Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power [On Use] If target has 15+ Rupture, deal +4% damage for every Courier Trunk - Sinclair (max 120%)

  1. 1[On Hit] Inflict +1 Rupture Count - Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair (max 3)
  2. 2[On Hit] Inflict 3 Rupture - Inflict +1 additional Rupture for every 8 Courier Trunk - Sinclair (max 4)
  3. 3[On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste next turn
Defense

Courier Assistance & Crisis Control System

GluttonyBlunt
Base power
9
Coin power
+7
Coins
1
Offense
+3
Atk weight
1

[Combat Start] At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance…!' instead (once per turn) [Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)

Defense

W-wait, I need to do some maintenance…!

GluttonyBlunt
Base power
9
Coin power
+7
Coins
1
Offense
+3
Atk weight
1

[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn) [Turn End] Activate Strategic R&R Mode

Passives

Innate

I'll do better next time…

When, after Retreating using 'Strategic R&R Mode', if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)

Combat passive

A moment, please…

Gluttony4 Owned

Turn Start: At 6+ Speed, or if this unit has Haste, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%) Upon Retreat, apply 1 Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order) - Lasts for 1 additional turn for every 15 Courier Trunk - Sinclair (2 more turns max)

Support passive

Speedy Courier

Gluttony6 Owned

When 1 ally with the fastest Speed hits an enemy with Rupture, inflict 1 Defense Level Down (3 times per enemy per turn)