Limbus Tier List

Sinclair

The Thumb East Soldato II

The Thumb East Soldato II Sinclair artwork
“I listen carefully to every order I'm given. I… just look to the ground to not risk staring at my superiors straight in their eyes.”

Review

B

Mirror Dungeon tier

Burn and Tremor Scorch support

A hybrid Burn and Tremor identity whose job is applying Tremor Scorch, which bursts for damage based on both Tremor and Burn. It works best in a Burn team, where it adds free extra damage on each burst. His real unique value is passing ammo to another Thumb identity, which makes the Thumb Capo Meursault even stronger. He does much the same job as Meursault, only a bit weaker.

Worth pulling?
optional

How to play

Use Respect the Thumb to build Tremor Scorch, then Thruster Compression once he has at least 3 Scorch Propellant Ammo for the strongest coins. Keep Meursault or another ammo user deployed first so his passives can refill their ammo once per encounter. Take a defensive option when resistances work against you.

  • +Passives refill ammo for another identity
  • +Tremor Scorch adds burst damage in Burn teams
  • +Fairly high base power for a three-star
  • −Role overlaps with Capo Meursault
  • −Tremor Scorch is worse than Reverb in pure Tremor

FAQ

Is The Thumb East Soldato II Sinclair good?
He is solid but overlaps with his Capo partner. He is best as an enabler for Meursault's ammo and for Burn teams that benefit from Tremor Scorch.
Does Thumb Sinclair work in Tremor teams?
Less well. Tremor Scorch is worth more in a Burn team, while a pure Tremor team gets more from Reverb.

Skills

S1

Adherence to Propriety.

LustPierce
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] If target has 'Unique Tremor' as Tremor, Clash Power +1

  1. 1[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Inflict 1 Tremor
S2

Respect the Thumb.

SlothPierce
Base power
4
Coin power
+6
Coins
2
Offense
+3
Atk weight
1
Copies
2

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Deal +10% damage for every 4 (Burn + Tremor) on target (max 30%) [On Use] If target has 10+ 'Unique Tremor', Base Power +2

  1. 1[On Hit] Inflict 2 Tremor [On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] If target has 10+ Tremor - Scorch, inflict +2 Burn Count [On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
S3

Thruster Compression

WrathSlash
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
1
Copies
1

[On Use] Coin Power +1 for every 8 (Burn + Tremor) on target (max 2) [On Use] At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins

  1. 1Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict +3 Burn Count [On Hit] Trigger Amplitude Conversion into Tremor - Scorch
  2. 2Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict 3 Burn
  3. 3Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict 4 Burn [On Hit] Trigger Tremor Burst, then, reduce target's Tremor Count by 1 [On Hit] If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 [On Hit] If this Skill spent 3 Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Defense

Ferrous Guard

PrideGuard
Base power
9
Coin power
+6
Coins
1
Offense
+3
Atk weight
1

Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)

Passives

Innate

Bayonets

Always Active: begin Encounters with 15 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo with Skills or Passives, gain Damage Up equal to the amount spent next turn (max 3) When flipping a Coin that consumes Scorch Propellant Ammo: while not having Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict Burn" and "inflict Burn Count" effects do not activate

Combat passive

Ammunition Tribute

Pride3 Res

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent, and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.

Support passive

Reloader

Pride4 Res

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5) - If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of Ammo is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use Ammo