Coerced Judgement
GloomBlunt- Base power
- 8
- Coin power
- -2
- Coins
- 2
- Offense
- +4
- Atk weight
- 1
- Copies
- 3
[On Use] Lose 7 SP
- 1[Tails Hit] Gain 1 Fanatic next turn [On Hit] Inflict 3 Burn
Sinclair

“Everything—I’ll burn it all… and my whole disgusting life, too.”
Mirror Dungeon tier
Burn blunt damage dealer, negative coins
The first identity with negative coins, so he hits hardest when SP is low and Tails land. His skills reach very high power, and Fanatic boosts him further. The catch is managing SP, since hitting -45 triggers corrosion that can wreck your own team. Paired with the N Corp Faust he is very strong, and his defense skill is a safety valve for SP.
How to play
Attack at low SP to get the most out of the negative coins and apply Burn and Bleed. Keep Fanatic up for extra damage with skills 2 and 3. When SP nears the corrosion line, use his defense skill to heal 5 to 10 SP and step back. Avoid running E.G.O at very low SP unless the corrosion is part of the plan.
[On Use] Lose 7 SP
[On Use] Lose 10 SP If this unit is Fanatic, deal +10% damage
[On Use] Lose 15 SP - If this unit is Fanatic, deal +15% damage - If target is a , deal +10% damage
[Combat Start] Heal 5~10 SP
Heal 50% less SP from winning a clash or defeating an enemy. If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.
1 ally with the least SP deals +10% Blunt damage. If said ally is below 0 SP, further boost their Blunt damage the lower their SP is. (Max 10%)