Limbus Tier List

Sinclair

The One Who Shall Grip

The One Who Shall Grip Sinclair artwork
“Everything—I’ll burn it all… and my whole disgusting life, too.”

Review

A

Mirror Dungeon tier

Burn blunt damage dealer, negative coins

The first identity with negative coins, so he hits hardest when SP is low and Tails land. His skills reach very high power, and Fanatic boosts him further. The catch is managing SP, since hitting -45 triggers corrosion that can wreck your own team. Paired with the N Corp Faust he is very strong, and his defense skill is a safety valve for SP.

Worth pulling?
good pull

How to play

Attack at low SP to get the most out of the negative coins and apply Burn and Bleed. Keep Fanatic up for extra damage with skills 2 and 3. When SP nears the corrosion line, use his defense skill to heal 5 to 10 SP and step back. Avoid running E.G.O at very low SP unless the corrosion is part of the plan.

  • +Skill 3 and skill 2 reach very high damage at low SP
  • +Fanatic and N Corp synergy add more damage
  • +Skill 1 inflicts Burn and builds Fanatic on Tails
  • −Corrosion at -45 SP can wipe the team
  • −Hard to run E.G.O safely at low SP
  • −Little Burn count in the N Corp roster

FAQ

Is The One Who Shall Grip Sinclair good?
Yes. He deals very high damage and is powerful in N Corp teams, but demands SP management to avoid corrosion.
What happens when Grip Sinclair hits -45 SP?
He corrodes, can attack his teammates, and then resets to 0 SP, losing the low SP that powers him. Use his defense skill to prevent it.
What E.G.O suits The One Who Shall Grip Sinclair?
Lifetime Stew is a wild card that targets the lowest HP unit and fits his Tails hits. Impending Day is a safe choice for healing and E.G.O resources, and Hex Nail is a strong burst option.

Skills

S1

Coerced Judgement

GloomBlunt
Base power
8
Coin power
-2
Coins
2
Offense
+4
Atk weight
1
Copies
3

[On Use] Lose 7 SP

  1. 1[Tails Hit] Gain 1 Fanatic next turn [On Hit] Inflict 3 Burn
S2

Amoral Enactment

LustBlunt
Base power
16
Coin power
-4
Coins
4
Offense
+5
Atk weight
1
Copies
2

[On Use] Lose 10 SP If this unit is Fanatic, deal +10% damage

  1. 1[Tails Hit] Inflict 2 Burn [On Hit] Inflict 1 Burn
  2. 2[Tails Hit] Inflict 2 Burn [On Hit] Inflict 1 Burn
  3. 3[Tails Hit] Inflict +1 Burn Count [On Hit] Inflict 2 Bleed
S3

Self-destructive Purge

WrathBlunt
Base power
30
Coin power
-12
Coins
3
Offense
+5
Atk weight
1
Copies
1

[On Use] Lose 15 SP - If this unit is Fanatic, deal +15% damage - If target is a , deal +10% damage

  1. 1[On Hit] Raise Stagger Threshold by 50% of damage dealt
  2. 2[On Hit] If target has 5+ Bleed, inflict 7 Burn [On Kill] Gain 1 Blunt Power Up next turn
Defense

Enough…

PrideGuard
Base power
17
Coin power
-7
Coins
1
Offense
+2

[Combat Start] Heal 5~10 SP

Passives

Combat passive

Mad Flame

Wrath2 Owned

Heal 50% less SP from winning a clash or defeating an enemy. If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.

Support passive

Cornering

Wrath6 Owned

1 ally with the least SP deals +10% Blunt damage. If said ally is below 0 SP, further boost their Blunt damage the lower their SP is. (Max 10%)