Sabre Slash
EnvySlash- Base power
- 5
- Coin power
- +6
- Coins
- 1
- Offense
- +5
- Atk weight
- 1
- Copies
- 3
[On Use] Coin Power +1 for every 3 Sinking on target (max 2) [On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
- 1[On Hit] Inflict 3 Sinking
Gregor

“Are you here to join the hunt for that bastard as well? Or are you merely here to… take in this desolation?”
Mirror Dungeon tier
Sinking clasher with very high coin power
A Sinking identity with some of the highest coin power in the game at 28, and conditions that are easy to meet. He is a dedicated clasher who stacks Sinking count for the team's big hitter, which makes him close to a requirement for a serious Sinking team. His own damage is only average.
How to play
Open with skill 1 and skill 2 to build Sinking and Sinking count, since both gain coin and clash power from what is already on the target. Skill 2 also gives Haste once the target has enough Sinking. Use skill 3 when you have plenty of Sinking count for its clash power, and it absorbs Sinking for Damage Up and a Plus Coin Boost next turn. Dodge with the evade when your clash is weak, and keep stacking count for your main damage dealer.
[On Use] Coin Power +1 for every 3 Sinking on target (max 2) [On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
[On Use] If target has 6+ Sinking, Coin Power +1 [On Use] Clash Power +1 for every 3 Sinking Count on target (max 2) [Clash Win] Inflict +2 Sinking Count
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 3) [Attack End] If target is Staggered, inflict +3 Sinking Count [Attack End] If target is defeated, inflict +3 Sinking Count on 2 random enemies
[On Use] Coin Power +1 for every 3 Sinking on target (max 3)
- Combat Start: Gain 1 Damage Up and 1 Fragile for every 5 SP difference between Combat Start and the last Turn Start (max 5) - Deal +2% damage for every Sinking Potency on target (max 40%)
Combat Start: 1 ally with the least SP loses 5 SP, then gains 1 Gloom DMG Up