Limbus Tier List

Hong Lu

Cinq Assoc. East Section 3

Cinq Assoc. East Section 3 Hong Lu artwork
“Whoops, just squeezing through~ Oh, please don't let me interrupt you—I'm not here to stand in as proxy for anyone's duel. A bowl of biangbiang noodles over here, please!”

Review

C

Mirror Dungeon tier

Single-target Burn and Poise clasher

A fast, reuse-heavy single-target identity that wants to win clashes to stack his own Nerve Strike. His Poise count is rarely a problem, and his skill 3 hits harder than it looks thanks to crit and Burn scaling. The catch is low Poise potency and very little Burn output of his own, so he arrives late and loses slots to the stronger Burn damage dealers.

Worth pulling?
optional
Uptie
Uptie IV is worth it only if you already plan to run him. It does not fix his slow Poise potency ramp, so do not rush resources into him over a better Burn damage dealer.

How to play

Stay faster than the target and win the first clash to put Nerve Strike on it, since most of his reuses and bonuses depend on it. Skill 1 is filler that builds Poise count. Skill 2 is your main tool for Defense Level Down and Poise count once the target has 2 stacks. Hold skill 3 until you have a few Nerve Strike and some Burn on the target, then use it for the crit damage and the Wrath echo on the reused coin. Keep Sinking-style Association allies on the backup bench to feed his Witnessed stacks.

  • +Generates plenty of Poise count and strong clash power when fast
  • +Reused coins give solid physical damage on skill 3
  • +Defense Level Down helps the whole team hit harder
  • +Support passive adds Bind and Burn for the fastest ally
  • −Poise potency ramps too slowly, so crits come late
  • −Applies very little Burn on skill 1 and his evade
  • −Single-target only and loses a coin when facing several enemies

FAQ

Is Cinq East Section 3 Hong Lu good?
He is playable but not strong. His clashes and Defense Level Down are useful, yet his damage only peaks after he stacks Nerve Strike and Poise, and stronger Burn identities fill his slot more efficiently.
Should I run Cinq East Hong Lu with Cinq East Don Quixote?
Only run one of them on the field. Their Nerve Strike effects overwrite each other, so both together waste stacks. The other can sit on the bench to boost his Witnessed passive.
Which E.G.O works best on Cinq East Hong Lu?
To Remain Oneself is the best fit, adding Offense Level and Poise support. Cavernous Wailing is the other option if you want to pivot into Tremor Reverb.

Skills

S1

Fa Jin

GloomPierce
Base power
6
Coin power
+7
Coins
1
Offense
+2
Atk weight
1
Copies
3

If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] Clash Power +1 for every 6 (Poise on self + Burn on target) (max 2) [On Use] If target does not have Nerve Strike - Hong Lu, Clash Power +1 [On Use] Gain +3 Poise Count

  1. 1[On Hit] Inflict 1 Burn [On Hit] If target has 3+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill) [Reuse - On Hit] Inflict 1 Burn
S2

Virescent Flame Palm

WrathPierce
Base power
6
Coin power
+5
Coins
2
Offense
+2
Atk weight
1
Copies
2

If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2) [On Use] At 6+ (Poise on self + Burn on target), Final Power +1 [Clash Win] Gain 3 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target

  1. 1[On Hit] Gain +2 Poise Count [On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict +1 Burn Count [On Hit] If target has 2+ Nerve Strike - Hong Lu, Reuse this Coin (once per Skill) [Reuse - On Hit] Inflict Defense Level Down equal to Nerve Strike - Hong Lu on target (once per turn)
S3

Take the Hit to the Last Blow, Please?

PridePierce
Base power
5
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
1

If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 [On Use] At 6+ (Poise on self + Burn on target), Coin Power +1 [Clash Win] Gain 5 Poise - Gain Poise Count equal to Nerve Strike - Hong Lu on target

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 2 Burn
  3. 3Deal +(Poise on self + Burn on target)% damage on Critical Hit (max 30%) [On Hit] Inflict +1 Burn Count [On Crit] Inflict 2 Defense Level Down (2 times per turn) [On Hit] If target has Nerve Strike - Hong Lu, Reuse this Coin (once per Skill) [Reuse - On Hit] Deal Wrath damage equal to (Burn on target x 2)% of this Coin's final damage (max 40%)
Defense

Light as a Tuft of Cloud

WrathEvade
Base power
4
Coin power
+10
Coins
1
Offense
+2
Atk weight
1

If this unit's Speed is faster than the attacker's by 2 or more, Coin Power +1 [Combat Start] Gain +3 Poise Count (once per turn)

Passives

Innate

A Duel Witnessed

Upon entering the Encounter for the first time, gain Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units) Against the target a Base Attack Skill hit last, inflict 1 Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)

Combat passive

Virescent Pyrojade

Wrath2

On Clash Win, if target has Nerve Strike, inflict 1 Nerve Strike - Hong Lu (once per turn) Turn End: Gain 1 Haste next turn for every 3 Poise Potency on self (max 2) Deal +(Burn Potency on target)% damage on Critical Hit (max 15%) - Increase max cap by 5% for every 1 Nerve Strike - Hong Lu on the target

Support passive

I'll Melt Open the Way Out

Wrath3 Res

1 ally with the fastest Speed: On Clash Win against enemies that have Burn or "Unique Burn", inflict 1 Bind next turn (once per turn) - If target has 4- Burn Count, also inflict +1 Burn Count to the said target this turn - If target has 5+ Burn Count, also inflict 3 Burn to the said target this turn