Limbus Tier List

Hong Lu

The Lord of Hongyuan

The Lord of Hongyuan Hong Lu artwork
“So this is what Daguanyuan looks like from the zenith of Hongyuan, huh? Fuhu, then I suppose… … I have need of this pretense no longer.”

Review

A

Mirror Dungeon tier

Heishou Pack capstone and Rupture support

The Lord of Hongyuan is the capstone of the Heishou Pack. He gets stronger with every Heishou unit and uses them like pieces: his Skill 3 forces a combo from one of them, then follows with a much stronger skill. Rupture and Poise power his coins. He is mostly a support with a high damage ceiling, but his best output needs several Heishou on the team.

Worth pulling?
good pull
Uptie
Uptie IV is worth it if you own several Heishou Pack identities. Without them his passives and combo have little to scale off.

How to play

Open with Skill 1 to stack Poise and give defensive buffs. Skill 2 is Rupture count negative, so wait for a stack before spamming it. Use Skill 3 to trigger the Heishou combo, checking that the ally's speed allows the extra coin. Pick the combo ally for the buff you want. The counter swaps Heishou in and out when you have backups.

  • +Free Skill 3 combo from a Heishou ally
  • +Gets stronger with every Heishou unit
  • +Can swap Heishou in and out with his counter
  • +Cheats death once per encounter
  • −Needs several Heishou Pack identities
  • −Skill 2 consumes Rupture count
  • −Full damage ceiling is hard to reach in real runs

FAQ

Is The Lord of Hongyuan Hong Lu good?
Yes, if you have at least four Heishou Pack identities. He then gives free Skill 3 combos and strong buffs. With fewer Heishou there are better pulls.
Which Heishou should you combo with the Lord?
It depends on the buff. Mao Branch Outis gives Rupture count on unopposed hits, which fixes his count problem. Mao Branch Faust only gives 5% extra durability, the weakest buff.

Skills

S1

I Wish to Open the Path

GloomSlash
Base power
4
Coin power
+4
Coins
2
Offense
+1
Atk weight
1
Copies
3

[Combat Start] Apply 1 Defense Power Up to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have Assist Defense; includes Unique Assist Defenses) [On Use] At 6+ (Rupture on target + Poise on self), Coin Power +1 [On Use] If target has 3+ types of negative effects, Clash Power +1

  1. 1[On Hit] Gain +3 Poise Count
  2. 2[On Hit] Inflict +2 Rupture Count
S2

Tarnished Blood's Absolute Cleaver of Ambitions ['''汚血絕志竟成''']

GluttonySlash
Base power
3
Coin power
+3
Coins
4
Offense
+2
Atk weight
1
Copies
2

[Combat Start] Apply 1 Gluttony DMG Up to all other allies that have Gluttony Skills equipped this turn (once per turn) [On Use] Coin Power +1 for every 6 (Rupture on target + Poise on self) (max 2) [On Use] Gain 3 Poise

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Gain +2 Poise Count
  3. 3Unbreakable Coin [On Hit] Inflict 1 Rupture
  4. 4Unbreakable Coin Deal +50% damage +50% Damage on Critical Hit [On Hit] Inflict 2 Rupture
S3

Answer Me, Heishou Packs

PrideSlash
Base power
10
Coin power
+12
Coins
1
Offense
+3
Atk weight
1
Copies
1

This Skill does not trigger Defense Skills [On Use] Coin Power +1 for every 4 (Rupture on target + Poise on self) (max 3) [On Use] Gain 5 Poise and +3 Poise Count [Attack End] Among ally Heishou Pack units that can act, choose 1 unit that has the least Unrelenting Storm Stack and apply Unrelenting Storm; then, bestow Exalted Command. (once per turn) - After Exalted Command is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord' - If Exalted Command did not activate, or if the combo Identity is Staggered or defeated before Exalted Command is complete, use 'Lonesome Stand: Sacrifice to Claim The Garden' instead

  1. 1Unbreakable Coin [On Hit] Inflict 1 Offense Level Down for every 2 types of negative effect on target (max 3) [On Hit] Inflict 1 Defense Level Down for every type of Deathrite on target (max 3)
S3 alt

I Carve the Path of a Lord

PrideSlash
Base power
6
Coin power
+4
Coins
2
Offense
+3
Atk weight
1
Copies
0

[On Use] If this unit activated combo with a Heishou Pack Adept Identity: Base Power +1, Coin Power +1 Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%) [On Use] Coin Power +1 for every 6 (Rupture on target + Poise on self) (max 3) [On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%) [On Use] Deal +10% damage for every Heishou Bolus Contamination -黑獸丸染- [Attack End] Gain Heishou Bolus Contamination -黑獸丸染- depending on which Heishou Pack Identity activated Exalted Command

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2Deal +50% Damage on Critical Hit [On Hit] Inflict 2 Rupture [On Hit] Inflict 1 Slash Resist Down next turn (once per turn) [On Kill] For 2 ally Heishou Pack Identities that have the least SP, heal 10 SP and apply 1 Attack Power Up next turn
S3 alt

Lonesome Stand: Sacrifice to Claim The Garden ['''孑孑單身,捨生取园''']

PrideSlash
Base power
6
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
0

Deal +10% damage for every Life from Death -死中求活- on self Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%) [On Use] At 3+ Life from Death -死中求活-, gain +1 Atk Weight [On Use] Coin Power +1 for every 6 (Rupture on target + Poise on self) (max 3) [On Use] Deal +10% damage for every 2 types of negative effects on target (max 30%) [On Use] Deal +10% damage for every Heishou Bolus Contamination -黑獸丸染-

  1. 1[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Inflict 1 Rupture
  3. 3Deal +10% damage for every type of negative effect on target (max 50%) [On Hit] Inflict 1 Rupture [On Hit] Inflict 1 Slash Resist Down next turn (once per turn) [On Kill] Gain 2 Attack Power Up next turn
Defense

Heishou Keenclaw ['''黑獸利爪''']

GluttonySlash
Base power
6
Coin power
+7
Coins
1
Offense
0
Atk weight
1

[Clashable Counter] [Combat Start] Apply 1 Slash Power Up to (highest Reson.) Heishou Pack Identity allies (once per turn) [Combat Start] If there are Backup Units, select 1 ally Heishou that has the least HP percentage. - Upon using this Skill, apply Your Will Guides My Blade. to the selected ally, command Battlefield Retreat, and heal 10% of their HP upon Retreating (once per turn) - The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities [Combat Start] If there are no Backup Units, apply 2 Attack Power Up to 1 ally Heishou that has the least HP percentage (once per turn)

  1. 1Unbreakable Coin
Defense

Lordsguard

GluttonyGuard
Base power
2
Coin power
+8
Coins
1
Offense
0
Atk weight
1

Clashable Guard This Skill counts as Assist Defense only for the unit that uses the Skill, and does not trigger the effects of other characters that have conditionals that check for Assist Defense activation. [On Use] If target has 3+ types of negative effects, Clash Power +1

  1. 1Unbreakable Coin

Passives

Innate

The Heishou Lord

When other ally units Substitute in or Return to the battlefield, they heal 10 SP; then, at Combat Start, command them to use Skill 1 as an Unopposed Attack against a random enemy - If the said ally is a Heishou Pack or a Jia Family unit, activate the following instead: heal 20 SP; then, at Combat Start, command them to use their base Skill 3 as an Unopposed Attack against a random enemy (2 times per Encounter per Identity) Encounter Start: gain 1 Leash-holder of All Heishou for every Heishou Pack Identity in the Team, including Backup Units When Heishou Units are killed in an Encounter, heal 20 SP and gain 1 Life from Death -死中求活- (activates even when this unit has Retreated) Deal +5% damage for every 1 Heishou Bolus Contamination -黑獸丸染- (max 55%)

Combat passive

Embrace the Tarnished Blood and Exsanguinate Others For the Cause.

Gluttony5 Owned

Combat Start: If this unit did not equip a Defense Skill and is about to take an Unopposed Attack, apply 1 Lordsguard to (highest Reson. / 3) random Heishou Pack allies that have the least Assist Defense Stacks (max 2 allies; once per Identity; excludes Identities that have Skills that gain Assist Defense) In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn, and it gains 1 Tarnished Blood (once per Encounter) This unit's Skills deal +3% damage for every Tarnished Blood on self When activating the E.G.O Skill 'Tears of the Tarnished Blood - The End', nullify the death effect in its Attack End effects; instead, heal 60% HP. Starting next turn, gain 1 Damage Up at every Turn Start (once per Encounter)

Support passive

Please be traceless in your deeds.

Gluttony6 Owned

Identity that has the least current HP percentage: Deal +(types of Deathrites on target x 3)% damage against the enemy (max 15%)