Innate
The Heishou Lord
When other ally units Substitute in or Return to the battlefield, they heal 10 SP; then, at Combat Start, command them to use Skill 1 as an Unopposed Attack against a random enemy
- If the said ally is a Heishou Pack or a Jia Family unit, activate the following instead: heal 20 SP; then, at Combat Start, command them to use their base Skill 3 as an Unopposed Attack against a random enemy (2 times per Encounter per Identity)
Encounter Start: gain 1 Leash-holder of All Heishou for every Heishou Pack Identity in the Team, including Backup Units
When Heishou Units are killed in an Encounter, heal 20 SP and gain 1 Life from Death -死中求活- (activates even when this unit has Retreated)
Deal +5% damage for every 1 Heishou Bolus Contamination -黑獸丸染- (max 55%)
Combat passiveEmbrace the Tarnished Blood and Exsanguinate Others For the Cause.
Gluttony5 Owned Combat Start: If this unit did not equip a Defense Skill and is about to take an Unopposed Attack, apply 1 Lordsguard to (highest Reson. / 3) random Heishou Pack allies that have the least Assist Defense Stacks (max 2 allies; once per Identity; excludes Identities that have Skills that gain Assist Defense)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn, and it gains 1 Tarnished Blood (once per Encounter)
This unit's Skills deal +3% damage for every Tarnished Blood on self
When activating the E.G.O Skill 'Tears of the Tarnished Blood - The End', nullify the death effect in its Attack End effects; instead, heal 60% HP. Starting next turn, gain 1 Damage Up at every Turn Start (once per Encounter)
Support passivePlease be traceless in your deeds.
Gluttony6 Owned Identity that has the least current HP percentage: Deal +(types of Deathrites on target x 3)% damage against the enemy (max 15%)