Limbus Tier List

Gregor

Firefist Office Survivor

Firefist Office Survivor Gregor artwork
“They're… all from our Office. Firefist Office.”

Review

A

Mirror Dungeon tier

Burn count supporter and blunt damage dealer

A Burn identity that spends District 12 Fuel to inflict extra Burn count and deal bonus damage, and his fuel refills fully each time he uses his counter. Skill 2 spreads Burn to the enemies with the least, which keeps the whole enemy side burning. He is simple to use and counts among the most important Burn identities, with his only real downside being a lack of speed.

Worth pulling?
good pull
Uptie
Uptie IV is worth it for a Burn team, as his clash conditionals are already strong and Uptie sharpens the coin numbers that keep his damage consistent.

How to play

Use your counter to refill 100 fuel at combat start, even as an unopposed attack, then spend it freely. Skill 1 and skill 2 spread Burn and Burn count to the weakest-burning enemies, and skill 2 is especially strong for multi-target support. Skill 3, Firefist, consumes up to 25 fuel for a damage bonus and gives Blunt Damage Up next turn. Below 50 fuel you enter the Overheated state, which doubles the damage bonus on skill 3, so let the fuel run low before reloading.

  • +Unlimited fuel through his counter
  • +Spreads Burn and Burn count to multiple enemies
  • +Large damage boost on skill 3 in the Overheated state
  • +Good HP and easy-to-maintain conditionals
  • −Lacks speed
  • −Fatal to pierce damage
  • −Needs careful fuel management for peak damage

FAQ

Is Firefist Office Survivor Gregor good?
Yes. He is easy to use, keeps Burn count up across multiple enemies and deals strong damage with the overheated skill 3. He is one of the key Burn identities.
How does District 12 Fuel work for Firefist Gregor?
Fuel is a special resource, not limited ammo. His counter gives 100 fuel at combat start, so he can refill whenever needed, and low fuel puts him in the Overheated state for extra damage.

Skills

S1

Flamethrow

LustBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

Coin Power +1 for every 3 Burn on target (max 2)

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Consume 15 District 12 Fuel and inflict +2 Burn Count
S2

I'll burn away every last drop of your filthy blood

WrathBlunt
Base power
4
Coin power
+6
Coins
2
Offense
+3
Atk weight
1
Copies
2

Coin Power +1 for every 6 Burn on target (max 2) Coins that consumed District 12 Fuel deal +15% damage - When in Overheated Fuel state, deal +30% damage instead

  1. 1[On Hit] Inflict 2 Burn [On Hit] Consume 10 District 12 Fuel and inflict 2 Burn against 2 enemies that have the least Burn Potency
  2. 2[On Hit] Inflict +2 Burn Count [On Hit] Consume 10 District 12 Fuel and inflict +1 Burn Count against 2 enemies that have the least Burn Count
S3

Firefist

WrathBlunt
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
1
Copies
1

Coin Power +1 for every 3 Burn Count on target (max 2) [On Use] Base Power +1 for every 6 Burn on target (max 3) [On Use] Consume up to 25 District 12 Fuel and deal +2% damage for every District 12 Fuel consumed (max 50%) - When in Overheated Fuel state, deal +4% damage for every District 12 Fuel consumed (max 100%) [Attack End] If target is defeated, or if this Skill consumed District 12 Fuel, gain 2 Blunt DMG Up next turn

  1. 1[On Hit] If this unit consumed District 12 Fuel, inflict 2 Burn and +1 Burn Count
  2. 2[On Hit] If this unit consumed District 12 Fuel, inflict 2 Burn and +1 Burn Count
  3. 3[On Hit] Deal +2% damage for every District 12 Fuel consumed by this Skill (max 50%) - When in Overheated Fuel state, deal +4% damage for every District 12 Fuel consumed instead (max 100%)
Defense

I have to keep going for big sis

GloomBlunt
Base power
9
Coin power
+7
Coins
1
Offense
+2
Atk weight
1

[Clashable Counter] [Combat Start] Gain 100 District 12 Fuel

  1. 1[On Hit] Inflict 1 Burn

Passives

Innate

District 12 Special Workshop Fuel

Begin Encounters with 100 District 12 Fuel - At over 50 Stack, become District 12 Fuel - At 50 or less Stack, any District 12 Fuel becomes Overheated Fuel

Combat passive

I'm the only survivor…

Wrath3 Res

Deal +0.2% damage for every District 12 Fuel and Overheated Fuel this unit consumed in this Encounter (max 40%) - If the main target is a , , or if they have 30+ (Burn + Burn Count), deal +0.3% damage instead (max 60%) At 1+ District 12 Fuel or Overheated Fuel, if this unit Staggers or defeats enemies that have Burn, inflict +2 Burn Count against 2 random enemies that do not have Burn or has the least Burn Count (once per turn) - For Focused Encounters, on Parts

Support passive

I hope they're from our Office…

Wrath3 Res

1 ally with the fastest Speed: On Hit, deal +5% more Wrath Damage for every 6 Burn on the target (max 20%)