Limbus Tier List

Gregor

LCE E.G.O::AEDD

LCE E.G.O::AEDD Gregor artwork
“Alright, let me welcome you to our humble research team. Take this—I lost a bet today, so I've got to buy everyone a cup of joe.”

Skills

S1

Electric Release

GluttonySlash
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Deal +6% damage for every Charge on self (max 30%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] At less than 10 Charge Count, gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count [On Hit] Inflict 1 Rupture
  2. 2[On Hit] Gain +2 Charge Count [On Hit] Inflict 1 Rupture
S2

DC Inversion

GloomSlash
Base power
4
Coin power
+4
Coins
3
Offense
+2
Atk weight
1
Copies
2

[On Use] Deal +3% damage for every Charge on self (max 15%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1

  1. 1[On Hit] Gain +5 Charge Count [On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Gain +(Charge + 2) Charge Count (max 5) [On Hit] Inflict 2 Rupture
  3. 3[On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead
S3

High-voltage Current Discharge

EnvySlash
Base power
5
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
1

[Combat Start] Gain High-voltage Exoskeleton equal to Charge (max 5, once per turn) [Before Use] At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +2 Charge Count
  3. 3[On Hit] Inflict 3 Rupture and +2 Rupture Count [On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)
S3 alt

Maximum Output - Ultra High-voltage Current Discharge

EnvySlash
Base power
5
Coin power
+5
Offense
+4
Atk weight
3
Copies
0

Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] At 5+ Charge, Coin Power +1 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Base Power +1 and Coin Power +2 - If there are any remaining Charge Count, consume up to 10 Charge Count to deal +(Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%)

  1. 1Unbreakable Coin [On Hit] Inflict +2 Rupture Count
  2. 2Unbreakable Coin [On Hit] Inflict 3 Rupture
  3. 3Unbreakable Coin [On Hit] Inflict 3 Photoelectricity [On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)
Defense

This E.G.O Gift's Defensive Capability is Uniquely Superior

EnvyGuard
Base power
5
Coin power
+10
Coins
1
Offense
+2
Atk weight
1

[Combat Start] Gain 2 High-voltage Exoskeleton (once per turn) [On Use] Gain Coin Power equal to Charge on self (max 5) [On Use] Gain +2 Charge Count (2 times per turn) [On Use] Gain +5 Aggro to this Skill Slot next turn

Passives

Innate

Undying Persistence

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge (Gregor) equal to (5 + Charge on self x 3) (max 20, once per Encounter)

Combat passive

Take the Lead. I'll Provide You Support.

Gloom2

Combat Start: Gain +10 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (rounded up) - This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 2+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead

Support passive

Defibrillation

Envy4 Res

Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)