Limbus Tier List

Gregor

Lobotomy E.G.O::Lamp

Lobotomy E.G.O::Lamp Gregor artwork
“Despite the popular sentiment, "next time, some other time" rarely do come around. So this time, I'm going to do something about it. Overdue regrets leave behind only that… hideous emotion, after all.”

Review

A

Mirror Dungeon tier

Burn and Sinking hybrid with team-wide Dazzle

Lamp Gregor is a tanky, slow Burn and Sinking hybrid with a huge number of coins. He stacks Lamp to apply Dazzle to the main enemy, which boosts damage for the whole team. He is a strong Solemn Lament partner and a close competitor to Firefist in Burn, with more consistency but a weaker peak.

Worth pulling?
good pull
Uptie
Not specifically discussed. His kit is functional early, so Uptie is a normal upgrade rather than a requirement.

How to play

Use the clashable guard to reach full Lamp, which gives Dazzle and self-Bind that keeps him at speed 1. Once Dazzle is up, Salvation (skill 3) is your main attack, with unbreakable coins and bonus Gloom damage. Skill 2 is for clashing and skill 1 is a filler. Watch enemy Pride and Gloom resistances, since part of skill 3 deals Gloom damage.

  • +Dazzle boosts the whole team's damage
  • +Very high coin count for Butterfly procs
  • +Tanky with high HP and a clashable guard
  • +Works in Burn, Sinking and ego-heavy teams
  • −Weak Sinking Count infliction for Deluge
  • −Skill 3 Gloom bonus is hurt by Gloom or Pride resistance
  • −Slow, with a setup turn before Dazzle

FAQ

Is Lamp Gregor good?
Yes. He is tanky, hits many times, and gives Dazzle to the team. He fits both Burn and Sinking and plays especially well in Solemn Lament teams.
Lamp Gregor or Edgar Family Heir Gregor?
Heir is better in Spicebush Deluge setups and in short boss fights. Lamp is stronger in Solemn Lament teams, against groups, and in longer fights thanks to his coin count.
Is Lamp Gregor better than Firefist Gregor in Burn?
They are close. Firefist inflicts a bit more Burn and peaks higher, while Lamp is more consistent and adds Dazzle for the team.

Skills

S1

Intense Stare: Zero Range

WrathPierce
Base power
3
Coin power
+4
Coins
2
Offense
+1
Atk weight
1
Copies
3

If any of the following conditions are met, Coin Power +1 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] Gain 1 Bind next turn

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 3 Sinking
S2

Destroy the Visible with the Invisible

GloomPierce
Base power
3
Coin power
+3
Coins
4
Offense
+2
Atk weight
1
Copies
2

If any of the following conditions are met, Clash Power +2 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1

  1. 1[On Hit] Inflict +3 Sinking Count [On Hit] Deal (30% of this Coin's final damage) Blunt damage
  2. 2[On Hit] Inflict 2 Sinking [On Hit] Deal (30% of this Coin's final damage) Blunt damage
  3. 3[On Hit] Inflict 2 Burn
  4. 4[On Hit] Inflict +2 Burn Count
S3

Salvation for those Enchanted by the Lamp

PridePierce
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
1
Copies
1

If any of the following conditions are met, Coin Power +1 and deal +40% damage - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] If target has Dazzle, convert all Coins on this Skill to Unbreakable Coins and gain Clash Power +3 [Attack End] If target is defeated, or if it has 3 Dazzle, gain 1 Plus Coin Boost next turn (once per turn)

  1. 1[On Hit] Inflict +1 Burn Count [On Hit] Inflict +3 Sinking Count
  2. 2[On Hit] Inflict 3 Burn [On Hit] Inflict 3 Sinking
  3. 3If the target(Core) has 25% or less HP, or if target has Dazzle, deal +60% damage [On Hit] If target has Dazzle, deal Gloom damage equal to 80% of this Coin's final damage
Defense

The Wick of Burned Feathers

GloomGuard
Base power
3
Coin power
+10
Offense
+5
Atk weight
1

Clashable Guard [Combat Start] Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply 1 Haste next turn to (Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down)

  1. 1Unbreakable Coin

Passives

Innate

Dazzling Lamp

Turn Start: Gain 1 Lamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skill's targeting to itself regardless of Speed (Focused Encounters only) When gaining Haste, gain 1 Clash Power Up instead (once per turn) - Once the above effect activates, cannot gain Haste for the rest of the turn

Combat passive

Eyes Bright Like Lamps

Gloom2 Res

Combat Start: Gain 1 Lamp for every 2 Gloom Reson. (max 3) Combat Start: If an enemy has Dazzle, heal 5 SP Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has Guardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion

Support passive

Were There More Lives to be Saved?

Wrath3 Res

Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects: - Gain +4 Aggro to the leftmost Slot next turn - Gain 1 Blunt DMG Up next turn