Limbus Tier List

Gregor

Zwei Assoc. South Section 4

Zwei Assoc. South Section 4 Gregor artwork
“Ah! Hey, our client buddy pal... Any chance I could borrow a light?”

Review

C

Mirror Dungeon tier

Defense Level Up support tank

Zwei South Section 4 Gregor is a defensive identity with strong health, good speed and low damage. His skills stack Defense Level Up on himself and give Defense Power Up and Defense Level Up to his allies. He is a niche protective pick rather than a damage dealer.

Worth pulling?
optional
Uptie
Not discussed in detail. Since he only has one stagger threshold and low damage, Uptie is a nice-to-have for fans of the character.

How to play

Use skill 2 to build Defense Level Up and draw aggro, then skill 3 to share Defense Level Up with the whole team. Skill 1 gives Haste and a shield if you lose the clash. The guard also draws aggro and converts Defense Level Up into shield.

  • +High HP and fast speed range
  • +Gives defense buffs to the whole team
  • +Only one stagger threshold
  • −Low damage output
  • −Does not scale a damage keyword

FAQ

Is Zwei South Section 4 Gregor good?
He is a protective support with high HP, but low damage. He suits teams that want team-wide defense buffs, not damage.

Skills

S1

Standoff

SlothSlash
Base power
4
Coin power
+3
Coins
2
Offense
0
Atk weight
1
Copies
3

[On Use] Gain 2 Defense Level Up [Clash Lose] Gain Shield by (5 * Defense Level Up on self); Gain 2 Defense Level Up next turn

  1. 1[On Hit] Gain 2 Haste next turn
S2

Flexible Suppression

GluttonySlash
Base power
3
Coin power
+3
Coins
4
Offense
0
Atk weight
1
Copies
2

[On Use] Gain 3 Defense Level Up [On Use] Gain +3 Aggro to this Skill Slot next turn At 6+ Defense Level Up, Clash Power +1

  1. 1[On Hit] Gain 1 Defense Level Up next turn
  2. 2[On Hit] Gain 1 Defense Level Up next turn
  3. 3At 6+ Defense Level Up, deal +40% damage
S3

Guardian

GloomSlash
Base power
5
Coin power
+3
Coins
3
Offense
0
Atk weight
1
Copies
1

[On Use] Apply 2 Defense Power Up and 3 Defense Level Up to all allies Coin Power +1 per 6 Defense Level Up (Max 3) At 10+ Defense Level Up, deal +50% damage

  1. 1[On Hit] Apply 3 Defense Level Up to all allies next turn
Defense

The Best Defense

SlothGuard
Base power
15
Coin power
+5
Coins
1
Offense
+5

[Combat Start] Gain Shield by (2 * Defense Level Up on self) [On Use] Gain +5 Aggro to this Skill Slot next turn

Passives

Combat passive

Combat Shield

Sloth5 Owned

If targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up. If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up.

Support passive

Your Shield

Sloth5 Owned

If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up