Standoff
SlothSlash- Base power
- 4
- Coin power
- +3
- Coins
- 2
- Offense
- 0
- Atk weight
- 1
- Copies
- 3
[On Use] Gain 2 Defense Level Up [Clash Lose] Gain Shield by (5 * Defense Level Up on self); Gain 2 Defense Level Up next turn
- 1[On Hit] Gain 2 Haste next turn
Gregor

“Ah! Hey, our client buddy pal... Any chance I could borrow a light?”
Mirror Dungeon tier
Defense Level Up support tank
Zwei South Section 4 Gregor is a defensive identity with strong health, good speed and low damage. His skills stack Defense Level Up on himself and give Defense Power Up and Defense Level Up to his allies. He is a niche protective pick rather than a damage dealer.
How to play
Use skill 2 to build Defense Level Up and draw aggro, then skill 3 to share Defense Level Up with the whole team. Skill 1 gives Haste and a shield if you lose the clash. The guard also draws aggro and converts Defense Level Up into shield.
[On Use] Gain 2 Defense Level Up [Clash Lose] Gain Shield by (5 * Defense Level Up on self); Gain 2 Defense Level Up next turn
[On Use] Gain 3 Defense Level Up [On Use] Gain +3 Aggro to this Skill Slot next turn At 6+ Defense Level Up, Clash Power +1
[On Use] Apply 2 Defense Power Up and 3 Defense Level Up to all allies Coin Power +1 per 6 Defense Level Up (Max 3) At 10+ Defense Level Up, deal +50% damage
[Combat Start] Gain Shield by (2 * Defense Level Up on self) [On Use] Gain +5 Aggro to this Skill Slot next turn
If targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up. If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up.
If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up