Limbus Tier List

Gregor

Heishou Pack - Si Branch

Heishou Pack - Si Branch Gregor artwork
“This is pretty much a human arm alright. I thought they were replacing both of my arms with actual snakes.”

Review

A

Mirror Dungeon tier

Poise-Rupture crit nuker

Si Branch Gregor is a crit-based Poise and Rupture identity that fixes its own consistency problems. He builds Poise every turn, keeps Serpent Arm refreshed through his crits, and his single-coin skill 3 clashes like an E.G.O skill. Popping Deathrite -Venom- adds a big burst of bonus damage.

Worth pulling?
good pull
Uptie
Uptie matters for consistency. Without it the early coins of skill 2 miss the extra Rupture needed to trigger Deathrite -Venom- even on a crit.

How to play

Open with the defense skill once to gain Serpent Arm, then rarely use it again. Build Poise to 20 for guaranteed crits and clash power, then to 30 so skill 2 can reuse a coin. Skills 1 and 2 keep your Poise Count topped up, and skill 2 or 3 refresh Serpent Arm on crits. Use skill 3 as the nuke once Poise is high, since it strips Deathrite -Venom- and detonates it.

  • +Self-sufficient Poise generation
  • +Skill 3 clashes at E.G.O level
  • +Clashable guard, and Serpent Arm refreshes without re-guarding
  • +Deathrite -Venom- adds burst damage
  • −Crit based, so some RNG
  • −Needs a few turns to reach 20 to 30 Poise
  • −Early coins lose Rupture conditions before Uptie

FAQ

Is Heishou Pack Si Branch Gregor good?
Yes. He generates his own Poise, refreshes his own Serpent Arm, and has a skill 3 with enormous clash power and damage. He fits Rupture teams that want crit-based damage.
How does Si Branch Gregor differ from Si Branch Rodion?
They share the same structure, but Gregor's skill 3 is a single huge coin that nukes the Deathrite -Venom- stack, while Rodion uses a multi-target skill. Gregor's support passive also pushes Poise onto a substitute if he dies.

Skills

S1

Snake Fang

PrideSlash
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Coin Power +1 for every 10 (Poise on self + Rupture on target) (max 2) [On Use] Gain +2 Poise Count

  1. 1[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Inflict 1 Rupture [On Crit] If this unit has Serpent Arm, inflict +1 Rupture Count
S2

Blindsiding Cleave

GluttonySlash
Base power
4
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
2

[On Use] Coin Power +1 for every 10 (Poise on self + Rupture on target) (max 2) [Clash Win] Inflict +2 Rupture Count [Clash Win] Gain +2 Poise Count

  1. 1[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Inflict 1 Rupture
  3. 3[On Hit] Inflict 2 Rupture [On Hit] At 30+ Poise, consume 10 Poise on self to Reuse Coin once (1 time max) [On Hit] Inflict Deathrite -Venom- [On Crit] Gain 1 Serpent Arm
S3

Serpentshear Puncturing Arm

EnvyPierce
Base power
8
Coin power
+14
Coins
1
Offense
+4
Atk weight
1
Copies
1

[On Use] Coin Power +1 for every 8 (Poise on self + Rupture on target) (max 4) - If this unit has Serpent Arm, Coin Power +1 for every 5 (Poise on self + Rupture on target) instead (max 6) [On Use] Gain 3 Serpent Arm [Clash Win] If target has 5+ Rupture, gain 5 Poise

  1. 1Deal +10% damage for every (Poise on self + Rupture on target) (max 200%) If this unit has Serpent Arm, deal +100% Damage on Critical Hit [On Hit] Reduce Deathrite -Venom- on target by 2 [On Crit] Reduce Deathrite -Venom- on target by 3 [On Crit] Inflict +2 Rupture Count [On Hit] Inflict Deathrite -Venom-
Defense

Reversal Kick

GluttonyGuard
Base power
3
Coin power
+10
Coins
1
Offense
0
Atk weight
1

Clashable Guard [Combat Start] Gain 3 Serpent Arm next turn [On Use] At 10+ Poise Count, Coin Power +1

  1. 1Unbreakable Coin

Passives

Combat passive

Heishou Mutation [Si]

Gluttony5 Owned

If target has Deathrite -Venom-, deal +5% damage for every Serpent Arm on self (max 15%) If this unit reduced the target's Deathrite -Venom- down to 0 Stack, gain 1 Pierce DMG Up next turn (max 2)

Support passive

Like a Serpent: Flexible, Elastic, and Unpredictable

Gluttony4 Owned

If this unit is killed in this Encounter: every turn, at Combat Start, apply 2 Poise to the Substituting Identity of the earliest Deployment order.