Limbus Tier List

Gregor

Night Awls Capitano

Night Awls Capitano Gregor artwork
“Gotta leave this alley for good once the rain lets up. *puff* I don't intend on getting whacked just yet.”

Review

A

Mirror Dungeon tier

Tremor Hemorrhage setter and nuker

Night Awls Capitano Gregor is a Tremor and Bleed identity that sets Tremor Hemorrhage and bursts three times with a single skill. His nuke becomes available around turn three, which helps low-turn boss clears. He does the same job as Contempt Ryoshu's Hemorrhage setter but with more bursts and more Tremor.

Worth pulling?
good pull
Uptie
Worth it mainly because skill 3 carries the kit. Keep in mind his Mercé skill and AoE finishing are bonuses on top.

How to play

Open with skill 1 a couple of times to build Open Wound and gain Haste, which also fixes his low speed roll. Two hits applies Deep Wound, which turns skill 3 into The Night's Awl, his nuke. Use skill 1 right before it for more damage, then follow with skill 2 for Mercé procs. Hold the nuke if the enemy is close to low HP, since it scales with missing health.

  • +Triple burst on his nuke with Hemorrhage conversion
  • +Nuke available by turn three
  • +Mercé finishes low HP enemies for free damage
  • +Useful in AoE fights against Pierce-weak enemies
  • −Relies on one skill rotation
  • −Low speed unless he uses skill 1 first
  • −Mono Pierce damage

FAQ

Is Night Awls Capitano Gregor good?
Yes, in Tremor. He sets Hemorrhage and bursts three times on one skill, so he is a strong boss nuker with a fast nuke turn.
Is Capitano Gregor better than Contempt Ryoshu?
As a Hemorrhage setter, yes. He bursts more and inflicts more Tremor, so Ryoshu can usually be replaced by a unit that bursts more or inflicts more Tremor.

Skills

S1

Gap Attack

SlothPierce
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Gain 1 Haste next turn (once per turn) [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)

  1. 1[On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 1 Open Wound
S1 alt

Mercé

SlothPierce
Base power
4
Coin power
+6
Coins
1
Offense
+2
Atk weight
1
Copies
0

[Unclashable] This Skill does not trigger Defense Skills and cannot gain E.G.O resources Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4) Deal +1% damage for every 1% missing HP on the enemy(Core) - If the enemy(Core) has 20%- HP, deal +120% damage instead [On Use] Gain 1 Haste next turn (once per turn)

  1. 1[On Hit] Inflict 1 Bleed [On Hit] Inflict 1 Tremor [On Hit] Inflict 1 Open Wound
S2

Stiletto Doppio

LustPierce
Base power
4
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
2

[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) [Clash Win] Inflict 1 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1

  1. 1[On Hit] Inflict +1 Tremor Count [On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Inflict 1 Open Wound
  3. 3[On Hit] If the enemy(Core) has 20%- HP, or if target has Fatal Wound, use 'Mercé'
S3

Execution

PridePierce
Base power
4
Coin power
+3
Coins
4
Offense
+4
Atk weight
1
Copies
1

[Before Use] If target has Deep Wound, activate 'The Night's Awl' instead (once per turn) [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) [Clash Win] Inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Tremor and +1 Tremor Count
  3. 3[On Hit] Inflict 1 Open Wound
  4. 4[On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] If target is Staggered, or has Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'
S3 alt

The Night's Awl

PridePierce
Base power
4
Coin power
+3
Coins
4
Offense
+4
Atk weight
1
Copies
0

Deal +15% damage for every 1 (Haste on self + Bind on target) (max 60%) If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts) Deal +1% damage for every 1% missing HP on the enemy(Core) - If the enemy(Core) has 20%- HP, deal +100% damage instead [On Use] Inflict 5 Defense Level Down [On Use] Coin Power +1 for every 4 (Bleed + Tremor) on target (max 3) [Clash Win] Inflict 4 Tremor and trigger Tremor Burst

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin [On Hit] Inflict 4 Bleed and +1 Bleed Count
  3. 3Unbreakable Coin [On Hit] Inflict 4 Tremor and +2 Tremor Count
  4. 4Unbreakable Coin [On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] If target has Bind, trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] Convert target's Deep Wound into Fatal Wound next turn
Defense

Dire Straits

LustGuard
Base power
3
Coin power
+10
Coins
1
Offense
0
Atk weight
1

Clashable Guard [Combat Start] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn [Combat Start] Gain 1 Haste next turn (once per turn) [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2) [Clash Win] Inflict 2 Tremor

  1. 1Unbreakable Coin

Passives

Innate

Painless Mercy

Unless Reused via external effects, Night Awls Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn

Combat passive

Purge Enforcer of the Famiglie

Sloth2

When this unit kills an enemy or breaks a Part, gain 2 Pierce Power Up next turn (once per turn) When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict Defense Power Down on the target for every 2 Speed difference (max 2 per turn) After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn) - If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered

Support passive

Aim for the Gap

Sloth3 Res

1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict Defense Power Down on the target for every 3 Speed difference (max 2 per turn)